Now onto my third attempt for a draft, I've chosen to analyses in an essay the effect of procedural rhetoric in games towards making the player aware of political and or ethical messages, on the topics of human advancement and warfare, I plan to illustrate how these two are linked, but to the conclusion of the essay's purpose and how the use of procedural rhetoric can create and well constructed and potentially convincing argument by using video games as a vehicle for the motives of the author/designer. As well as proving and illustrating Bogost's concept of "procedural rhetoric".
I am planning to use at least two games that would use procedural rhetoric as a integral part, but also to find other games where this may not have been strictly intentional yet yields the same results, effectively educating the player whether he/she notices and accepts it, the argument was still present.
Major Games (strong procedural rhetoric)
Spec Op's the Line
Bioshock
Bioshock: Infinite
Papers Please
The Walking Dead (? Research)
Animal Crossing
Assassins Creed series
Minor Games (Weak or little procedural rhetoric)
Fallout 3
Grand Theft Auto: San Andreas
Idea for titles/themes
The Hidden Education of Videogames
Lessons in Procedural Rhetoric
How does Bioshock utilize procedural rhetoric to argue against a capitalism utopia?
Can use of Procedural Rhetoric be used to grant us a immerse education?
Can Procedural Rhetoric be used to justify player violence?
How does the Bioshock setting of Rapture utilize procedural rhetoric to communicate the downfall of utopian civilization into chaotic dystopia compared to Bioshock: Infinites setting Columbia?
Notes of interest/Links
Games validation as a interactive art on par with its peers
http://www.gamasutra.com/view/feature/132302/persuasive_games_the_.php
http://www.bogost.com/books/persuasive_games.shtml
http://www.arts.rpi.edu/~ruiz/EGDSpring10/readings/RhetoricVideoGames_Bogost.pdf
https://www.youtube.com/watch?v=VFaqguc_uNk
Procedural Rhetoric can detracts meaningful play
http://www.dwrl.utexas.edu/old/content/procedural-rhetoric-analyzing-video-games
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