Wednesday, 30 April 2014

Draft/Essay Overhaul: ‘Can digital games change the world?’

Potential Themes/Titles

Censorship relating to violece through the last 30 years and this had been culturally recived and prsented, analysing the changes and differences between the more liberal and cosertive cultural boundries in the video game industry

The use of Videogames or videogame cotent as postivie reinforcment for millitary recrutiment (few sources, but could be mentioned, see TA recruitment videos featuring game controllers for Drone control)

Video games furthering the exsploration in various sciences, as an interactive and attractive medium, effectivly using gamers already established persistence within video games.

Video game associated technology exspanding into other forms of media; Occulus rift and the Nintendo headets from the 90's and various headet gimmicks. Recent Nintendo platforms associating with mental and psychical fitness.

Want to stay away from educational games debate/content, but large field with many sources.

Titles:

The cultural impact of Violence in video games. How this changed peceptions of violence in society?

Technology inherited through videogames and its further uses in other media

Educational Impact of video games into real life applications

The use of video games in scientfic study

How has the Technology developed for video games beniftied society?

How have video games effect todays society perceptions on violence?

How have video games influenced cultural percpetions of violence?

The Educational use of videogames: Using video games as a medium for learning

Can the use of videogames in Education influence a more beneficial learning exsperience?

Can Videogames found a better medium for Education












Sunday, 27 April 2014

Research_004

http://uk.ign.com/articles/2012/04/17/culturally-censored-games

http://www.destructoid.com/fallout-3-release-canceled-in-india-in-light-of-cultural-sensitivities--108734.phtml

http://www.americanveteranscenter.org/wwiichronicles/issue-xxxiii-winter-200506/hiroshima-and-the-enola-gay/

http://www.destructoid.com/censorship-in-germany-how-they-changed-your-fav-games-268854.phtml

http://www.gameplanet.com.au/features/g51d5115802299/Censored-Australian-videogame-ratings-versus-the-world/

Research_003

http://books.google.co.uk/books?id=fp2AKXWF9HEC&pg=PA87&lpg=PA87&dq=Columbine+massacre+psychological&source=bl&ots=OtnvsT_g_D&sig=hXeWmgsGGbW4xVH5ihS8TJPcTJ8&hl=en&sa=X&ei=huRcU5rmKsStPMmwgZgI&ved=0CIsBEOgBMAk#v=onepage&q=Columbine%20massacre%20psychological&f=false

http://uproxx.com/gammasquad/2012/12/idiots-on-facebook-blame-mass-effect-for-sandy-hook-shooting/

http://www.theguardian.com/science/brain-flapping/2013/sep/20/video-games-cause-violence-claims-cause-violence

http://www.motherjones.com/mojo/2012/12/ryan-lanza-newtown-shooting-media-fail

Thursday, 24 April 2014

Research 002

Further resources and articles of Video games trivializing warfare (For/Against)

http://www.digitalspy.co.uk/gaming/news/a357960/call-of-duty-advert-trivialises-war-says-ex-paratrooper.html#~oCoCxk9S0PIaB0

http://www.rockpapershotgun.com/2012/06/29/spec-ops-review-pc/

http://www.nytimes.com/2012/06/26/arts/video-games/spec-ops-the-line-from-2k-games-makes-killing-personal.html?_r=0

http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/9810-Crossing-Spec-Ops-The-Line

http://www.dailymail.co.uk/news/article-1226588/Call-Duty-Political-storm-brutal-video-game-allows-killing-civilians-airport-massacre.html

Wednesday, 23 April 2014

Research_001

Columbine Massacre. Using for against argument, negative effect of simulated combat environments on society, can also be argued against due to the personalities of those involved, also media scape goat on video games industry, side note on musicians prosecuted

http://extras.denverpost.com/news/shot0504f.htm Article on Doom Levels of the school

http://www.nytimes.com/1999/04/29/technology/news-watch-game-makers-on-the-defensive-after-the-columbine-shootings.html Id software response

Sandy Hooks Shooting. More recent and multiple media sources jumping to the blaming of video games, misinformation on the Mass Effect franchise, also allusions likely To Columbine. Also person vendetta due to my and other fans take on the Mass Effect franchise supporting cross species relations and support of diversity and unity.

http://kotaku.com/5968683/mob-blames-mass-effect-for-school-shooting-is-embarrassingly-wrong Against Argument

http://digitaljournal.com/article/339124 Article mentioning the scapegoating of video games

http://www.nydailynews.com/news/national/crackdown-urged-violent-games-lanza-report-article-1.1292402

Argument for and against video game trivializing and glorifying armed conflict as well as promoting bias for one faction against another in historical context.

For:
http://www.eurogamer.net/articles/2013-10-02-games-should-honour-the-rules-of-conflict-says-red-cross

http://www.polygon.com/2013/7/25/4553536/is-company-of-heroes-2-anti-russian

Against:
http://venturebeat.com/2012/11/09/xcom-enemy-unknown-soldier-progression/

To mention:
http://kotaku.com/5965192/what-does-a-marine-think-of-spec-ops-the-lines-violent-war-critique
Full transcrip http://direcritic.com/2012/12/02/context-sensitive-spec-ops/

Essay Draft Introduction

Putting down my intro as a reference point as I find and upload research onto my blog to hopefully keep this consistent and on topic.

A large portion of the video game industry involves the simulation of war or combat. This can be seen in games that recreate historical conflicts. For example, those based on World War II that recreate significant events; including Battlefield 1942, Call of Duty: World at War, and Company of Heroes. War-games tend to branch over multiple genres of video games. Examples of this can be seen in Real Time Strategy, like the afore-mentioned Company of Heroes, and First Person Shooters like the early Medal of Honor Games. There are even Science-fiction and fantasy titles including the Starcraft franchise by Blizzard, X-Com: Enemy Unkown/Enemy Within, and the Might and Magic series. Even games based on cinematic franchises like Star Wars Battlefront. With so many examples of how war and combat has been presented, I aim to investigate how these games may have affected societies perception of games simulating conflict.

Tuesday, 1 April 2014

http://www.bogost.com/books/persuasive_games.shtml

Research Task 002: Design a Mechanic to explore an issue using prodcedural rhetoric

The player in said game must take a combat enhancing drug through a gauntlet mechanism, which takes a few seconds for the drug to pass into the users metabolism, timing is of the essence. However use of the drugs develop dependency as well as the body building up a tolerance, meaning the more the drug is used the smaller amount of time the effects last. The drug "Haste" is vital to combating even some of the games basic enemies which can phase directly in out of our dimension, meaning they can jump gaps of about 20ft in under a second, meaning the player will have to use the drug often, although usage can be controlled. Haste pushes the adrenal system into overdrive (Enough to kill atypical human) widens the visual spectrum further into UV (Where a mouse trail effect of the enemy can be seen in the sub-dimension, however the player must shoot the foremost phantom in order to lay in a kill as well as be using special trans-phasic bullets). The overall ingame effect would appear as the players view shifting in the UV spectrum and time slowing down, making it easier to hit phasing enemies. The player can also go into withdrawal in which they can hallucinate enemies causing the player toe expend ammunition (which is limited) at apparitions, blurred vision, dramatically slower speed. Taking another does will automatically alleviate symptoms, but speed up the process of the bodies immune system counteracting the effects.