Putting down my intro as a reference point as I find and upload research onto my blog to hopefully keep this consistent and on topic.
A large portion of the video game industry involves the simulation of war or combat. This can be seen in games that recreate historical conflicts. For example, those based on World War II that recreate significant events; including Battlefield 1942, Call of Duty: World at War, and Company of Heroes. War-games tend to branch over multiple genres of video games. Examples of this can be seen in Real Time Strategy, like the afore-mentioned Company of Heroes, and First Person Shooters like the early Medal of Honor Games. There are even Science-fiction and fantasy titles including the Starcraft franchise by Blizzard, X-Com: Enemy Unkown/Enemy Within, and the Might and Magic series. Even games based on cinematic franchises like Star Wars Battlefront. With so many examples of how war and combat has been presented, I aim to investigate how these games may have affected societies perception of games simulating conflict.
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