Tuesday, 1 April 2014
Research Task 002: Design a Mechanic to explore an issue using prodcedural rhetoric
The player in said game must take a combat enhancing drug through a gauntlet mechanism, which takes a few seconds for the drug to pass into the users metabolism, timing is of the essence. However use of the drugs develop dependency as well as the body building up a tolerance, meaning the more the drug is used the smaller amount of time the effects last. The drug "Haste" is vital to combating even some of the games basic enemies which can phase directly in out of our dimension, meaning they can jump gaps of about 20ft in under a second, meaning the player will have to use the drug often, although usage can be controlled. Haste pushes the adrenal system into overdrive (Enough to kill atypical human) widens the visual spectrum further into UV (Where a mouse trail effect of the enemy can be seen in the sub-dimension, however the player must shoot the foremost phantom in order to lay in a kill as well as be using special trans-phasic bullets). The overall ingame effect would appear as the players view shifting in the UV spectrum and time slowing down, making it easier to hit phasing enemies. The player can also go into withdrawal in which they can hallucinate enemies causing the player toe expend ammunition (which is limited) at apparitions, blurred vision, dramatically slower speed. Taking another does will automatically alleviate symptoms, but speed up the process of the bodies immune system counteracting the effects.
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