Wednesday, 30 April 2014

Draft/Essay Overhaul: ‘Can digital games change the world?’

Potential Themes/Titles

Censorship relating to violece through the last 30 years and this had been culturally recived and prsented, analysing the changes and differences between the more liberal and cosertive cultural boundries in the video game industry

The use of Videogames or videogame cotent as postivie reinforcment for millitary recrutiment (few sources, but could be mentioned, see TA recruitment videos featuring game controllers for Drone control)

Video games furthering the exsploration in various sciences, as an interactive and attractive medium, effectivly using gamers already established persistence within video games.

Video game associated technology exspanding into other forms of media; Occulus rift and the Nintendo headets from the 90's and various headet gimmicks. Recent Nintendo platforms associating with mental and psychical fitness.

Want to stay away from educational games debate/content, but large field with many sources.

Titles:

The cultural impact of Violence in video games. How this changed peceptions of violence in society?

Technology inherited through videogames and its further uses in other media

Educational Impact of video games into real life applications

The use of video games in scientfic study

How has the Technology developed for video games beniftied society?

How have video games effect todays society perceptions on violence?

How have video games influenced cultural percpetions of violence?

The Educational use of videogames: Using video games as a medium for learning

Can the use of videogames in Education influence a more beneficial learning exsperience?

Can Videogames found a better medium for Education












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